Rob
Status: Stable
Functionalities
Section titled “Functionalities”Explanation of basics Robbing functionalities
In robbing it is possible to rob other players by simply approaching their shift + right clicking on these. Their inventory will be opened to you and you can take their items. Beware, the poor victims will be notified that you are trying to rob them.
Is possible to give temporary blindness to a robbed player, check blindness-after-robbing.
To set a cooldown between one theft and another read here rob cooldown.

Escaping rob
Section titled “Escaping rob”There are basically two ways to escape an ongoing robbing, escape or catch the thief.
Escape
Section titled “Escape”To escape it is enough to walk away from the robber: when the distance gets bigger than max-distance (5 blocks by default) your inventory is closed and the robber is told that you escaped.
Catching
Section titled “Catching”If you are reckless and do not want to escape in front of the danger, you will have the opportunity to catch the thief. To do this it will be sufficient to shift + left click on the thief to apply hard slow (configurable by default is slowness 5), and prohibition to jump. Check the catching configuration.
Limit Thefts
Section titled “Limit Thefts”It is possible to set a whitelist and/or a blacklist in the config file:
Players with robbing.bypass_rob_rules ignore both lists.